1.1 - Who made this, anyway, and why?


We are two brothers, Amok and Ivan. By the time of the beta release in Autumn 2010, we've been working on Afterwind for about 2 years, on and off, and the idea of making an online strategy game has been around for even longer.

While there are already similar games, like Risk and Civilization, we felt that it would be nice to have something browser-based, and playable on a real world map, with real countries and cities and modern technologies.

So we ended up borrowing a few concepts, while also trying to bring in some fresh ideas. The game is in constant development, so we're planning to keep expanding and polishing these ideas. Stay tuned!


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