العثور على نتائج: 1630
An old legend
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He's Cam from Rochester, NY.
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We all will miss you, one of the last atwar girls.

i'm sad
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كتب بواسطة RoyalKingKobra, 02.05.2025 at 22:06

Definitely gonna bump this. It's been the better part of five years since it was posted but this would be huge for scenario design.

Yes it is - BUMP
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كتب بواسطة RoyalKingKobra, 25.02.2025 at 22:30

This one never got much traction I see.

I may have something interesting that doesn't need coding.

Scenario Objective Victory Conditions

These will work by having a neutral country called "victory objectives"
The cities can be any kind of Objective you would need to take and maintain on different fronts that can secure total victory.
Something like this is hyper effective for a 3 faction based team scenario so cap rushes arnt the end all of the game.
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I miss the rp maps we used to play together, my brother

https://atwar-game.com/users/profile.php?user_id=154444
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Update #8 - Atlas patch 2
v1.4.5


Changelog (08/08/25):
    Units:
  • +24 defense bonus vs. Special Forces for Portugal.

    Cities:
  • Yerevan → Erivan.
  • Split → Spalato.
  • Sysran → Syzran.
  • Trent → Trient.
  • Vilekye Luki → Velikiye Luki.
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I've always hated the late game of World War One that was so dependent on inflation. The idea that "Oh, I am past t35, I can't use my reinf anymore" is so stupid. So the suggestion is to start revolutions all over Germany and Austria instead of the inflation mechanic —I'm talking about Russia's kind of event—because the people there would literally be starving to death, since late-game WW1 is supposed to take place after 1918. Something like the Polish Resistance, the Bavarian and Wein Uprising, etc. Such a modification, in my opinion, would greatly increase the gameplay interaction.
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Update #7 - Atlas patch
v1.4.4


Changelog (06/08/25):
    Units:
  • +1 attack for Zeppelin Bomber.
  • -20 cost for Albatros.
  • +1 defense for Trenches.
  • -6 critical for Coastal Guns.
  • +8 critical for Zaian Confederation.
  • +6 critical for Imamate of Oman.
  • -30 cost for Monoplane.
  • Medic Station upkeep reduced by half.
  • Auxiliary Ships added to Greater London.
  • Naval Mines added to British Cyprus.
  • French Foreign Legionnaires are now transportable.
  • Alpenkorps removed from Croatia.
  • White South and Imperial Loyalists upkeep reduced by 90%.
  • Fixed Stormtroopers bonus vs. Trenches.

    Finances:
  • -200 starting funds for Kingdom of Bulgaria.

    Events:
  • Added +2 Militia for Ottoman Empire in Figuig (turn 2).
  • Added +2 Militia for Ottoman Empire in Tiznit (turn 2).
  • Added +5 Militia for United Kingdom in Serres (turn 2).

    Cities:
  • Temesvár changed from Hungary to Transylvania.
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06.08.2025 في WIN 300 PROTOCOINS
Thats not bad map i know that spain wasnt in ww1 but i just better for me if sapin is there too.
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كتب بواسطة liivar, 03.08.2025 at 02:57

Its niceto add Spain even if Spain did not participate WW1. its better to attack Spain and then go for Portugal.

Dont worry livar, i will release in 2 months (mybe) a real WWI not like this....gay one
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كتب بواسطة Dave, 26.07.2025 at 15:13

كتب بواسطة JT., 16.07.2025 at 00:54

Just curious if your willing to sell now? i know it's not making any money anymore really..


No, I'm not interested in selling, but thank you.
we could even potentially work something out where you get a royalty or maybe hold on to a small percentage or something idk.
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كتب بواسطة Dave, 26.07.2025 at 15:13

كتب بواسطة JT., 16.07.2025 at 00:54

Just curious if your willing to sell now? i know it's not making any money anymore really..


No, I'm not interested in selling, but thank you.

Why not? I'm serious this isn't a gag ... If your not making any money on it really and your not really doing anything with the game instead of letting it stagnate and die why not sell and get some money off it and give it to someone that will take care of it and progress it into something even better?
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04.08.2025 في WIN 300 PROTOCOINS
كتب بواسطة Played, 04.08.2025 at 12:36

I think you should change one of the names of the middle trenches in France to Argonne Forest. Argonne Forest is where a big battle took place historically. Also WG should have Easter Uprising event in Ireland.

I'll check that. The Easter Uprising won't happen XD

كتب بواسطة Played, 04.08.2025 at 12:36

I also think you should have different poison gas units come out. Start with chlorine, then phosgene, and then finally mustard gas in 1917.

Thats interesting, I'll keep that in mind for future updates.
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04.08.2025 في WIN 300 PROTOCOINS
كتب بواسطة liivar, 03.08.2025 at 02:57

Its niceto add Spain even if Spain did not participate WW1. its better to attack Spain and then go for Portugal.

It would be nice indeed, but at the same time that meant throwing away the historic accuracy.

كتب بواسطة liivar, 03.08.2025 at 02:57

And i think that Prussia can push Russia to Belarus easy and then Prussia got very hard to take Russian Capital, I mean Russia get event or something that will make Prussia very hard to take Russia capital and other Russians cities.

It is hard enough already, I dont think Prussia needs a new obstacle.

كتب بواسطة liivar, 03.08.2025 at 02:57

I mean Prussia didint win Russia


Thats a bold statement XD
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04.08.2025 في WIN 300 PROTOCOINS
I also think you should have different poison gas units come out. Start with chlorine, then phosgene, and then finally mustard gas in 1917.
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04.08.2025 في WIN 300 PROTOCOINS
I think you should change one of the names of the middle trenches in France to Argonne Forest. Argonne Forest is where a big battle took place historically. Also WG should have Easter Uprising event in Ireland.
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SP has never been a good indicator of skill. The suggestion you offer already exists... we call it ELO. (And it too is not a great indicator of skill, but it has more merit than SP.)
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04.08.2025 في Games level improvemt
كتب بواسطة Dave, 26.07.2025 at 15:21

Also I have not given up on atWar, despite what the angry Hungarian man says.




Does that mean you're willing to unconditionally surrender to the will of the community, IN EXCHANGE FOR NOTHING?!?!?
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كتب بواسطة brianwl, 02.08.2025 at 09:26

Dave, i can confirm this has been going on for sometime. It's not game breaking, and because it only happens occasionally, it can't really be exploited, but it does make you think twice as an attacker when sending small numbers of troops (7 or fewer) and expecting 'statistical losses'.

If you have time i can give you details. I've only noticed it favoring defending troops. It can result in a 'dead' defender killing several offensive units when it gets a critical or two while 'dead'. It looks like there's two things happening simultaneously... (1) defensive rolls are killing offensive troops sooner than they should and (2) after offensive rolls kill a defending unit, the 'dead' defender can still produce rolls which continue to kill offensive units.

its last defender bug, it is actually very simple to explain and we have ways to repeat it. check this map "last defender bug" in scenarios if you wish to see it yourself. If 2+ unit types are attacking a unit, and lets just say tanks and infs vs infs, if the last tank dies but also had enough attack to kill the infantry, the defending infantry gets a random amount of hp added (according to clovis its random, it might be a tangible number calculable). this only happens with multiple unit types
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03.08.2025 في WIN 300 PROTOCOINS
In WW1
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03.08.2025 في WIN 300 PROTOCOINS
I mean Prussia didint win Russia
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03.08.2025 في WIN 300 PROTOCOINS
And i think that Prussia can push Russia to Belarus easy and then Prussia got very hard to take Russian Capital, I mean Russia get event or something that will make Prussia very hard to take Russia capital and other Russians cities.
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03.08.2025 في WIN 300 PROTOCOINS
Its niceto add Spain even if Spain did not participate WW1. its better to attack Spain and then go for Portugal.
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Update #6 - Atlas
v1.4.0


Changelog (03/08/25):
    Units:
  • +2 critical for Heavy Artillery.
  • +6 critical for Coastal Fortification.
  • -25 cost for Putilov Armoured Car.
  • +1 critical, -20 cost for Military Railway.
  • -70 cost for Portuguese Transport.
  • +2 critical, -60 cost for Albatros.
  • -2 defense, +2 critical for Arab Tribes.
  • -2 defence, -2 HP for Carpathian Entrenchment.
  • -2 critical, -2 defense, -3 HP for Oil/Gas.
  • +4 attack for Russian Battleship.
  • +1 attack, +1 range, -30 cost for Hunter-Commandos.
  • +5 attack, -7 critical, -2 range, +20 cost for Shock Troops.
  • "Auxiliary Ship" added to North Germany, Pommern, Dodecanese, Malta and Gibraltar, purchasable after turn 6.
  • "Supply Chain" added to Oil/Gas Fields, purchasable after turn 12.
  • "Anti-Tank Gun" added to Rhineland and North/South Germany, purchasable after turn 15.

    Finances:
  • +200 starting funds for Russian Empire.
  • +200 starting funds for Kingdom of Italy.
  • +100 starting funds for German Empire: West.
  • +140 income for United Kingdom.
  • +120 income for Ottoman Empire.
  • +105 income for Kingdom of Italy.
  • +100 income for German Empire: East.
  • +100 income for German Empire: West.
  • +60 income for Republic of France.
  • +50 income for Entente Minors.
  • +50 income for Austria-Hungary.
  • -100 upkeep for Portuguese Troops.

    Reinforcements:
  • +1 reinforcements in Marrakech (France).
  • +1 reinforcements in Benghazi (Italy).
  • +1 reinforcements in Ghadames (Italy).
  • +1 reinforcements in Rostock (Prussia).
  • +1 reinforcements in Cyprus (United Kingdom).
  • +1 reinforcements in Mari'b (Ottoman Empire).
  • +2 reinforcements in Tiznit (Ottoman Empire).
  • +5 reinforcements in Magdeburg (Prussia).

    Events:
  • Removed -1 Troop Carrier for United Kingdom in Gibraltar (turn 2).
  • Removed -1 Troop Carrier for Entente Minors in Muscat (turn 2).
  • Removed -1 Russian Battleship for Russian Empire in Rostov (turn 3).
  • Added +10 Armed Tribesmen for Ottoman Empire in Muscat (turn 11).
  • Added +1 Medic Station for Russian Empire in Murmansk (turn 18).
  • Removed -10 Cavalry for Ottoman Empire in Khiva (turn 21).
  • Added +10 Armed Tribesmen for Ottoman Empire in High Atlas (turn 22).
  • Removed +1 Inflation for Russian Empire (turn 32).

    Cities:
  • Fixed Zagred placement.
  • Fixed Belarus borders.
  • Fixed Busaid Dynasty borders.
  • Fixed Gallipoli no-go zone.
  • Fixed Galicia borders.
  • Fixed Gibraltar borders.
  • Fixed Greater London borders.
  • Fixed Hungary borders.
  • Fixed Suez borders.
  • Fixed Trabzon no-go zone.
  • Fixed Transylvania borders.
  • Removed Nicosia from Cyprus.
  • Added Baranovichi to Belarus.
  • Added Famagusta to Cyprus.
  • Added Tiznit to High Atlas.
  • Added Mari'b to Yemen.
  • Added Magdeburg to Brandenburg.
  • Cyprus → British Cyprus.
  • Khénifra (country) → Middle Atlas.
  • Izmail → Tulcea.
  • Constanza → Constanta.
  • Yemeni Zaidi State → Yemen.
  • Pskov location changed from Belarus to Russia.
  • Temesvár location changed from Hungary to Transylvania.
  • Aegean Coast → Smyrna + fixed borders.
  • Odessa (city) capital status changed to Kherson.
  • Odessa (country) → Novorossiya + fixed borders.
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Dave, i can confirm this has been going on for sometime. It's not game breaking, and because it only happens occasionally, it can't really be exploited, but it does make you think twice as an attacker when sending small numbers of troops (7 or fewer) and expecting 'statistical losses'.

If you have time i can give you details. I've only noticed it favoring defending troops. It can result in a 'dead' defender killing several offensive units when it gets a critical or two while 'dead'. It looks like there's two things happening simultaneously... (1) defensive rolls are killing offensive troops sooner than they should and (2) after offensive rolls kill a defending unit, the 'dead' defender can still produce rolls which continue to kill offensive units.
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New Game Starting Now

Asymmetric Warfare IV by Niki

https://atwar-game.com/games/?link=5768511872

1. What's New

Hello everyone. Welcome to the fourth game of Asymmetric Warfare series. Based on feedback that I received from you folks, Asymmetric Warfare IV has a brand new map. The new game uses the full World Map 2.0. Thanks to all of you for your feedback.

Players will only be able to build defensive units in turns 0 and 1. Units available to build during turns 0 and 1 include General Infantry, Bunkers, SAM, Iron Domes and the Electronic Warfare Aircraft or EWA. The EWA is based on the McDonnell Douglas E/A-18 Growler. It features enhanced radar and electronic countermeasures. It also has a substantial defence bonus when defending against other aircraft, missiles or EWA units. Check it out.


2. Game Protocols

Please observe the following Game Protocols:
• Unsportsmanlike conduct, personal insults or harassment of other players, will result in the player in question being banned from future games. Think before you talk.
• Do not leave a game by timing out. If you have lost the game, take the pain and surrender.
• Take your turn in a timely manner. Don't be the last player to take your turn every turn.


3. Game Settings

• Starting funds are $50,000.
• Capture the enemy country and hold it for two (2) turns
• Maximum number of initial territories that can be selected is one (1)
• Maximum number of allies is two (2)
• Maximum number of players is fifteen (15)
• Maximum number of turns is two hundred (200)
• Minimum rank is seven (7)
• Turn duration is forty-eight (48) hours
• Allow joining until turn three (3)
• Sorry no rejoining.
• Game rules changes require unanimous consent


4. About Niki

Niki is the largest atWar coalition and one of the only coalitions in atWar that specializes in casual gaming. Take your game to the next level. For more information on how to join, contact myself or any of the coalition Leaders or Officers. Niki, the coalition of choice for casual gamers.

https://atwar-game.com/cln/cln.php?cln_id=639

Good luck to all and enjoy…

Commodus, Founding Leader, Niki
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01.08.2025 في WIN 300 PROTOCOINS
كتب بواسطة Lord Aragorn, 29.07.2025 at 15:37

I think my general idea is to make it just feasible enough that WG might risk it every once in a while, however it is made possible.

Some have made the argument that the French front is "relatively insignificant", meaning even if France falls, UK will still be able to hold, possibly even to a win if Russia also holds on long enough.

Something can be done from this, it is a possible path to move forward in the next updates.
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Update #5 - Coasts
v1.3.4


Changelog (30/07/25):
    Units:
  • -6 critical, -4 HP to Portugal.
  • -4 critical, +5 upkeep to Imperial Loyalists.
  • -4 critical, -2 defense to Kingdom of Greece.
  • -2 critical, +8 vision, -30 cost to Coastal Fortification.
  • -5 defense, -1 HP to United Kingdom.
  • +1 HP for Poison Gas Attack.
  • +1 attack, +1 defense for Greek Transport.
  • +2 defense for Imamate of Oman.
  • +10 cost, -6 vision for Coastal Guns.
  • -10 cost for Special Forces.
  • -8 HP, -20 upkeep for Coastal Defence Bunker.
  • +5 upkeep for Imperial Loyalists.
  • Imamate of Oman and Zaian Confederation now has bonuses against Machine Gun Infantry and upkeep reduced by half.

    Finances:
  • +600 starting funds for Austria-Hungary.
  • +200 starting funds for Kingdom of Bulgaria.
  • +175 income for Kingdom of Bulgaria.
  • +25 income for Austria-Hungary.
  • -25 upkeep for Supply Shock.

    Reinforcements:
  • +4 reinforcements for Austria-Hungary (Kolozsvár, Sarajevo, Pressburg).
  • +1 reinforcements for Ottoman Empire (El Fasher).
  • +1 reinforcements for Kingdom of Bulgaria (Pleven).

    Events:
  • Added +1 Barbed Wire for German Empire: West in Givet (turn 2).
  • Added +1 Medic Station for German Empire: West in Givet (turn 2).
  • Added +1 Capital for German Empire: West in Köln (turn 2).
  • Added +4 Armed Tribesmen for Ottoman Empire in Morocco (turn 2).
  • Added +6 Armoured Cars for Kingdom of Bulgaria in Sofia (turn 2).
  • Added +1 Medic Station for German Empire: West in Dusseldorf (turn 15).
  • Added +5 Communist Vanguard for German Empire: East in Russia (turn 15).
  • Added +10 Desert Cavalry for Ottoman Empire in High Atlas (turn 23).
  • Added +1 Inflation for Russian Empire (turn 32).

    Cities:
  • Fixed Beograd, Nis, Van and Diyarbekir placement.
  • Prague → Praha.
  • Timisoara → Temesvár.
  • Pedreal → Predeal Pass.
  • Skopje → Nis.
  • Nis → Uzice.
  • Tebriz → Tabriz.
  • Kumanovo → Skoplje.
  • Istambul → Konstantiniyye.
  • Constantia → Constanza.
  • Jassi → Jassy.
  • Oryol → Orel.
  • Genoa → Genova.
  • Milan → Milano.
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كتب بواسطة Estus, 28.07.2025 at 12:22

كتب بواسطة Lord Aragorn, 27.07.2025 at 14:00

I feel like it should at least be viable for the WG, with funding, to be able to rush France early.

Nobody on Central Powers will be able to fund West Germany. That also wouldn't be historically correct.

True, but it is historical that Germany initially gambled on a 80% troop deployment on France with 20% acting as a screening force against Russia. This was later adjusted to 70/30 but clearly rushing France very early was the strategy. And this strategy very nearly succeeded. But this rarely plays out for whatever reason.
كتب بواسطة Lord Aragorn, 27.07.2025 at 14:00

This means that every time the only way for CP to win is if Prussia beats Russia.

It's not the only way, but CP indeed must take Russia out of the equation indeed.

Yes, Russia must be taken out at some point. But rarely is the Western Front the early prime focus of the CP.

كتب بواسطة Lord Aragorn, 27.07.2025 at 14:00

So what if Wg is able to produce some kind of expensive elite attack unit on the first 4 turns only so that Wg could have a serious possibility of smashing through the trenches

I dont think any WG player would risk that. And WG already has elite attack units after t14.


I think my general idea is to make it just feasible enough that WG might risk it every once in a while, however it is made possible.


كتب بواسطة Lord Aragorn, 27.07.2025 at 14:00

WG could produce some kind of elite naval unit in France only to really give UK a hard time.

Thats not historically accurate. Germany never gave UK a hard time, rather than uboats.


This idea, while unhistorical, was made solely to insure that there was an incentive for rushing France. Some have made the argument that the French front is "relatively insignificant", meaning even if France falls, UK will still be able to hold, possibly even to a win if Russia also holds on long enough. I tend to agree with you on this though.
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