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المشاركات: 8   تم الزيارة من: 61 users
11.07.2011 - 00:40
Lethal Attacker:

+1 attack to all ground and air units
+3 HP to all units in general stack
-1 defense to all units
weaker naval units (-1 defense to destroyers and subs)

is it playable?
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Don't trust the manipulative rabbit.
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11.07.2011 - 01:38
This thread is proof ideas from the community are terribad, I rest my case gardevoir.
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كتب بواسطة Amok, 31.08.2012 at 03:10
Fruit's theory is correct
كتب بواسطة tophat, 30.08.2012 at 21:04
Fruit is right

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11.07.2011 - 04:43
I can be countered by Lethal Uber Attacker, which has
+2 attack to all ground and air units
+4 HP to all units in general stack
-1 defense to all units
weaker naval units (-1 defense to destroyers and subs)
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11.07.2011 - 05:10
My all time favorite is definitely Uber PerfectBlitzLethalAttackwithDefensiveFormationKrieg

+4 attack to all ground units
+3 attack to all air units
-4HP to all units in general stack (kills militia)
+9 defense to infantry +3 in defensive line +5 in city
+9 movement range to all units
weaker naval units (-1 ARB)
- income (you get 0)
you also get city defense that spawns 10 infantry in each city each turn, no upkeep or cost.
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كتب بواسطة Amok, 31.08.2012 at 03:10
Fruit's theory is correct
كتب بواسطة tophat, 30.08.2012 at 21:04
Fruit is right

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13.07.2011 - 11:36
I think they should make an "challenge" strategy upgrade

-3 to attack
-3 to defense
-1 to range
+15 to cost

Maybe it could be -35000 SP?
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lol. NO!
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13.07.2011 - 11:44
كتب بواسطة Vespre, 13.07.2011 at 11:36

I think they should make an "challenge" strategy upgrade

-3 to attack
-3 to defense
-1 to range
+15 to cost

Maybe it could be -35000 SP?

and you can buy it infinite times.
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13.07.2011 - 11:49
^

or ∞ * 0 times, which would just be 0 times
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lol. NO!
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13.07.2011 - 12:01
كتب بواسطة Fruit, 11.07.2011 at 05:10

My all time favorite is definitely Uber PerfectBlitzLethalAttackwithDefensiveFormationKrieg

+4 attack to all ground units
+3 attack to all air units
-4HP to all units in general stack (kills militia)
+9 defense to infantry +3 in defensive line +5 in city
+9 movement range to all units
weaker naval units (-1 ARB)
- income (you get 0)
you also get city defense that spawns 10 infantry in each city each turn, no upkeep or cost.

this is the best idea EVER
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"Austria the shield and Prussia the sword!" Too bad that they are attached to the wrong arm: The right one holds the defiantly gli stening shield, and the left one is supposed to wield the sword"
-Franz Grillparzer, Prussian Officer
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