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1) How do I counter stealth? I was in a game 2 days ago, it was me as China:South and France vs. USA and USA wrecked havoc on China because he had marines capturing and recapturing cities. How to I counter/prevent that stuff?
2) How do I assault USA as Europe? As China?
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Some hints:
- If opponent bases his attack on stealth units he is either GW or (most probably) MoS. How to see what it is? When looking at the battle info then: if Marines attack before submarine, then he is GW (the other way round he is MoS); if submarines carry 4 Marines, then he is MoS
- Check this thread to see how MoS is played: http://atwar-game.com/forum/topic.php?topic_id=2411
- Check this thread on GW: http://atwar-game.com/forum/topic.php?topic_id=9261
- Understand the advantages of using stealth warfare: being invisible.
- How to counter? Wall, wall, wall, place marines, subs and sentries strategically to eventually detect stealth units.
- Do not underestimate Africa and going South-America to take USA. Depending on your strategy, this is the only way to go.
- In general when playing an experienced MoS player: pray!
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Would a naval wall do? And how can I turn the vision fields on for cities/units?
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Naval walls are expensive if you use naval units. You could drop land units on sea and make wall... but again, it is quite expensive. Rather build landed walls; double, triple walls... definitely wall cities.
As for stealth detection range, just check below.
At lower right corner of your game screen you have it:
1 is to toggle on/off view range
2 is to toggle on/off stealth detection range
3 is to toggle on/off movement range
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Large walling is a great counter to marines.
Sentry planes are great too, if you catch marines in submarines they're easy kill
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Columna4mod!!
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Stealth counter: Build walls and leave units to defend those cities.
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Lest we forget
Moja Bosna Ponosna
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I know, my strategy is always blitzkrieg (should put that into my signature) and I was wondering how I can counter MoS as China.
Sentries cost 400 but all they do it provide intel in a large radius and they cannot even spot ground stealth and their stealth detection radius. Maybe either decrease the cost or buff their stealth detection ranges?
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