08.05.2017 - 12:29
We all know here bigger stack wins small ones, but irl it wasnt like this, sometimes smaller armies defetead big ones, but now its impossible on atwar, i would like opinions how to make it possible, Muslims won 300 against 1000, Napoleon won in Egypt with 15000 against 30000 mameluks and lost 300 soldiers while Mameluks lost 20 000 etc etc, we all know how Romans slaughter enemy armies cause op tactics and equipment
---- It's scary how many possible genocidal war lords play this game, and i could be one of them
تحميل...
تحميل...
|
|
08.05.2017 - 12:33
I think that's where the critical chance statistic comes into play. Raising that across all units would make battles more random, which people like you would love but those that have the game down to pure strategy and mathematics would hate.
تحميل...
تحميل...
|
|
تحميل...
تحميل...
|
|
08.05.2017 - 14:48
yea i can, but gameplay still be more less same
---- It's scary how many possible genocidal war lords play this game, and i could be one of them
تحميل...
تحميل...
|
|
08.05.2017 - 20:20
Well, this is sort of represented by units. For example, Spartan Hoplites (because Sparta) will beat the crap out of untrained militia, even when heavily outnumbered. This is also represented by generals. Napoleon and other elite commanders could eke victory out of a seemingly hopeless battle (which is represented in gen buffs).
----
تحميل...
تحميل...
|
|
09.05.2017 - 07:11
depending on numbers still
---- It's scary how many possible genocidal war lords play this game, and i could be one of them
تحميل...
تحميل...
|
|
09.05.2017 - 09:24
Depending on ALL kind of numbers: amount, deff, att, HP, crit
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
تحميل...
تحميل...
|
|
Freeman تم حذف الحساب |
13.05.2017 - 03:13 Freeman تم حذف الحساب
This game does not portray the reality of war. It's only a sample as it's Risk:Commander, the board game. I thought ppl knew this...and the brothers don't care so you can add 1k suggestions and maybe 1 will be implemented
تحميل...
تحميل...
|
13.05.2017 - 06:08
i know that still, but Risk is unchangeable, while here we can make it realistic
---- It's scary how many possible genocidal war lords play this game, and i could be one of them
تحميل...
تحميل...
|
|
15.05.2017 - 07:07
There are some custom maps that try to emulate this - they tend not to be as popular, because 'IRL' what AW player is going to choose the side with 30000 troops that get slaughtered by 300? However, there are a few that are balanced (i recall a Swedish map where it's 4v1, and it is very difficult to win as the smaller army, as the map maker balanced it and designed it in such a way that even if 2 of the 4 left, it still took a skilled player to win as the '1'.) But the short answer is: Not Improssible, just players don't want to be humiliated by an OP army defeating their massive stacks.
----
تحميل...
تحميل...
|
|
15.05.2017 - 09:48
Sweden is NOT Over-powered!
----
تحميل...
تحميل...
|
|
15.05.2017 - 10:00
ah no wonder my roman maps never get played. 1 legion = 100 barbarian units.
تحميل...
تحميل...
|
|
15.05.2017 - 10:23
well IRL those battle mostly was buying time etc, but wasnt crucial for whole outcome of War but maybe one OP battle every 50t, would be possible, like some suprise or something
---- It's scary how many possible genocidal war lords play this game, and i could be one of them
تحميل...
تحميل...
|
|
15.05.2017 - 11:51
It was a custom 17th/18th century historical map, so at that time they were. In the scenario they had superior units, but at high cost, so the map was balanced.
----
تحميل...
تحميل...
|
|
15.05.2017 - 12:46
Meh you didn't get it
----
تحميل...
تحميل...
|
|
15.05.2017 - 15:39
picked the wrong week to give up coffee
----
تحميل...
تحميل...
|
هل أنت متأكد؟