01.05.2013 - 02:42
Can somebody explain how do combat mechanics work? Why does a tank sometimes lose to militia and et cetera?
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01.05.2013 - 03:27
Moving Troops & Attacking: http://atwar-game.com/home/faq.php?faq_id=14 Battles *includes battle mechanics*: http://atwar-game.com/home/faq.php?faq_id=17 As for the second link, here is what it says if you're not willing to follow it: Battle list If any battles occured during the turn, a battle list menu will appear. In it you can see participants and locations of the battles. To play a separate battle, click on it in the list or on the map. To play all battles, click on the 'play' button (it will start from the currently selected battle). To fast-forward through battles, click on the 'fast-forward' button. You can also filter the list with the drop-down select box. It's also possible to play a battle by clicking on it directly on the map. Who attacks and who defends If you attacked and your opponent didn't, during the battle your units will always be attacking, while your opponent's units defending. If both armies attacked each other, units will take turns attacking and defending. This matters because some units are better at defending (f.e. Infantry), and other at attacking (Tanks). Units with the best attack in your army will attack first. Units with the best defence will defend first. So, for example, it makes sense to cover your Tanks with some Infantry, in case they are attacked. Battle mechanics Unit's Attack and Defence represent the maximum amount of damage you deal to the opponent. Attack and defence are executed simultaneosly, so you're guaranteed to deal some damage in a battle. Each unit has Hit points - so damage is applied directly to Hit points, and if the unit runs out of them, it gets destroyed. The remaining damage is then transferred to the next unit. So, for example, 1 Tank (9 HP) attacks 1 Infantry (8 HP) and 1 Militia (7 HP). Tank deals 6 damage (attacking), Infantry deals 4 damage (defending). Now Tank has 5 HP left and Infantry 2 HP. Tanks now deals 3 damage and Infantry also 5. Tank dies, Infantry dies, Militia takes 1 damage, but survives to fight another day. After the battle all HP is restored for surving units. Critical hits Critical hit combines the current roll (let's say 3) with the maximum attack/defence roll (let's say 7). This produces a critical hit of 10 damage. The chance for this to occur varies depending on the unit and strategy, but normally it's around 5%.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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01.05.2013 - 04:12
This does not explain how a tank with 8 attack loses to militia with 4 defense. Both has 7 hp.
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01.05.2013 - 04:20
Luck can be a factor sometimes. Tanks don't always attack with their 8 attack, it can be 1-8. If you get extremely bad rolls, then you can lose against the militia.
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01.05.2013 - 04:31
So a tank can roll between 1 and 8 with 1/8 probability for each possible outcome? How does critical factor in? If critical is 5, I will get between 1 and 5 each turn or won't I?
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01.05.2013 - 19:02
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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02.05.2013 - 09:07
You didn't read the thing I posted. Read it again.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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02.05.2013 - 09:56
Your post does not explain probabilities to do max damage, critical and luck.
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02.05.2013 - 19:13
Battle mechanics Unit's Attack and Defence represent the maximum amount of damage you deal to the opponent. Attack and defence are executed simultaneosly, so you're guaranteed to deal some damage in a battle. Each unit has Hit points - so damage is applied directly to Hit points, and if the unit runs out of them, it gets destroyed. The remaining damage is then transferred to the next unit. So, for example, 1 Tank (9 HP) attacks 1 Infantry (8 HP) and 1 Militia (7 HP). Tank deals 6 damage (attacking), Infantry deals 4 damage (defending). Now Tank has 5 HP left and Infantry 2 HP. Tanks now deals 3 damage and Infantry also 5. Tank dies, Infantry dies, Militia takes 1 damage, but survives to fight another day. After the battle all HP is restored for surving units. Critical hits Critical hit combines the current roll (let's say 3) with the maximum attack/defence roll (let's say 7). This produces a critical hit of 10 damage. The chance for this to occur varies depending on the unit and strategy, but normally it's around 5 IT'S NOT THAT HARD TO READ.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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AlexMeza تم حذف الحساب |
06.02.2014 - 08:56 AlexMeza تم حذف الحساب
I have no Idea on how I got in here, but anyway, I'll bump this a bit so people can see. Roll 1 = Random number between 1-maxDmg Roll 2 = Random number between 1-maxDmg Crit1 = Random chance of unitCrit to do Roll1 + maxDmg. Crit2 = Random chance of unitCrit to do Roll2 + maxDmg. maxDmg is the amount of max damage you can do, not counting crits. If your Group is attacking, then attack is maxDmg, if your Group is defending, then defence is maxDmg. Every critical hit point, gives you a 1% chance on every round to get a critical. After that, then HP is consumed for both units, and the round repeats. So yeah, you can even kill 7 militias with 1 PD tank, if you're lucky enough.
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01.04.2014 - 19:21
"V for Vendetta", Copying + Pasting directly from FAQ page and repeating the same stuff in every message like a PARROT doesn't help anybody. You should be more clear or give an example on your answer like "AlexMauzer" did. Thanks for the answer "AlexMauzer" but an actual example with actual numbers would be much better. HP and Critical Hit is still a bit confusing for me. Let's say I'm using BLITZKRIEG Strategy. I have 1 TANK attacking to 1 INFANTRY + 1 MILITIA like in FAQ page. In atwar-game.com/home/units.php page it says Tanks have 7 HP. 1- So should I accept the Tank's HP as 7 or should I accept 'Tank's Attack-Max Damage' as it's HP which is 8 ? 2- MILITA has 3 'Defence-Max Damage'. So is MILITA's HP 3 or 7? And Infantry's 'Defence-Max Damage' is 5 so is it's HP 5 or 7? 3- And about Critical Chance: Let's say I got 'Lucky Ground Stealth' Upgrade. It gives +2 critical chance for Ground Stealth units. So in atwar-game.com/home/units.php page it says Marines have 5 critical chance. +2 with the upgrade makes 7 critical chance. * This time 1 MARINE attacks 1 INFANTRY + 1 MILITA (BLITZKRIEG Strategy) Can you pls. write how to calculate the chances of this combat with actual numbers ? (According to upgraded critical chance of 1 MARINE) Thanks.
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AlexMauzer تم حذف الحساب |
02.04.2014 - 12:14 AlexMauzer تم حذف الحساب
1. HP and damage are different. HP is Health Points, once your current unit's HP goes to 0, the unit dies and the remaining damage goes to your next unit. For example, you have a militia with 4 HP remaining and a tank rolls 6, so your militia dies, and 2 damage is done to your next unit. 2. I think this is similar to number 1. 3. If you have 7 CRIT then you have 7% chances of doing a critical hit. I think that explains it all In average you would get something about 7 critical hits per 100 rolls, then.
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03.04.2014 - 00:55
It. Was. In. The. FAQ. Not my fault some guy was too troubled to poke around. Thanks by the way for bumping trash and including a distasteful and equally useless attempt to lecture me.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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04.04.2014 - 13:01
'AlexMauzer' thanks for the answer. Ok. HP is Health Points I know that part I have 2 simple questions : 1- Before I go into a combat how should I know the INITIAL HP of that unit? Should I accept it as '7' for the tank as written in atwar-game.com/home/units.php 2- About Critical Hit; You said 7 Critical chance means %7 per 100 rolls, ok I get that. So if that critical hit happens, does it mean my attacking tank will give a damage of 11 in 1 roll? (Blitzkrieg/ Tank-Attack:8-Defense-3)
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04.04.2014 - 15:32
1) The initial HP of a unit is always 7, unless it is a custom unit that doesn't appear in most maps. Additionally some strategies (Great Combinator, Iron Fist) change the HP of some units. See http://atwar-game.com/home/units.php for details (you can see the effect of certain strategies by selecting them from the drop down box). 2) A critical hit deals the max attack of a unit on top of the normal roll of the unit. So say a tank rolled 4 attack and also got a critical hit, it would deal 4 attack + 8 attack (max attack), to give a total of 12. The exact value will vary depending on the normal roll of the unit. It's all here - http://atwar-game.com/home/faq.php?faq_id=17
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AlexMauzer تم حذف الحساب |
05.04.2014 - 10:15 AlexMauzer تم حذف الحساب
Well, Ends answered this already Quoted in case you didn't read.
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11.11.2014 - 03:12
Hi .. it's clear for one attacking and one defending case for my question, i wonder about muti-player attacking case For example, Player A use 10 Tanks to attack City X Player B use 10 Infantries to attack City X City X is a neutral city with 10 Infantries Player A and Player B are not allied or in peace. They are not using any strategies both. how would be the result? or the process of its calc? or simply ask.. which value should use in Player A Tanks and Player B Infantries is it both using attacking value? we can see that the result either one of the player win or no one capture the city. so i guess it should be Player A and B in combat first and the winner will combat with the neutral city OR three sides are fighting in the same time? LOL and if Player A fight with Player B.. which one should be attacker or defender. (using attack or defend to make max.dmg) thanks for answering ))
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11.11.2014 - 14:08
It trips me out that people really need math to find victory. I don't think AtWar is that much like chess.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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03.12.2014 - 21:17
player A and B are both attacking so both will be using their attack values, but since they are enemies theyll be competing with each other as well as the neutral. So all 3 will fight at the same time.the battle will go something like this, player A attacks the neutral using attacking value, player A attacks player B, player B attacks the neutral, player B attacks player A. Player A defends vs player B using the tanks defensive value, player B defends vs player A using the infantries defensive value. The neutral defends vs both. then the process repeats until 1 player is left standing capturing the city. complicated i know, the process goes something like this, it might not be the exact order, you cant read it from watching the rolls. Whats important to take from this though is that if youre competing for a city with another player its better to send a mixture of attacking and defensive units, for example 50/50 tanks and inf rather than straight inf or straight tanks since the units will be both attacking and defending.
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