04.05.2013 - 08:08
So to get rid of all the spamming around and necroposts, this thread will compile all ideas that got a lot of support from the community. Please post a link to an idea thread with a lot of support and I'll add it here. -Updated 2013-05-07 by Pulse -Updated 2014-06-11 by Meester -Updated 2014-07-06 by Meester -Update 2014-08-16 by Meester -Updated 2015-02-24 by Pulse -Updated 2015-03-17 by Meester -Updated 2015-06-06 by Meester
----
تحميل...
تحميل...
|
|
04.05.2013 - 08:53
تحميل...
تحميل...
|
|
Ld. Dark Knight تم حذف الحساب |
07.05.2013 - 15:21 Ld. Dark Knight تم حذف الحساب
تحميل...
تحميل...
|
Vladimir Lenin تم حذف الحساب |
09.05.2013 - 08:07 Vladimir Lenin تم حذف الحساب
You forgot Goverments!
تحميل...
تحميل...
|
تحميل...
تحميل...
|
|
تحميل...
تحميل...
|
|
24.05.2013 - 09:57
All Are great Ideas & And i think i support all But mostly Team Swap Sounds A very good idea to me Thank you Cheers
---- Believe you can and you're halfway there
تحميل...
تحميل...
|
|
تحميل...
تحميل...
|
|
29.07.2013 - 03:25
I hope these ideas get into the game because i mostly feel like every time someone posts a great idea everybody would talk about it and support it and then it fades off into the forums. never to be seen again.
تحميل...
تحميل...
|
|
تحميل...
تحميل...
|
|
30.07.2013 - 14:17
Cheaper Inf for Hybrid Warfare http://atwar-game.com/forum/topic.php?topic_id=9182 I know I probably won't get lots of support for this, because its the last strategy and is new and not really good as the other strats and pretty much only the high tier players can decently play this, but dammit, those inf are to expensive. It has weak marines and expensive inf and suck air units. By making the inf cheaper, you can actually defend yourself without losing your economy. That +25 cost is way to much, because it adds up, fast.
تحميل...
تحميل...
|
|
omarauf تم حذف الحساب |
02.08.2013 - 06:27 omarauf تم حذف الحساب
Support all plus I like cutulhu's idea
تحميل...
تحميل...
|
03.08.2013 - 14:47
Something else for the wishlist: Punish quitters in a team game or scenario with an SP loss. Maybe the amount of SP lost should be connected to the playing time of the game. Like if someone wasted 1 hour of lifetime from his teammates by quitting and fucking up the game, the loss should be smaller than for wasting 5 hours of lifetime.
تحميل...
تحميل...
|
|
08.10.2013 - 12:12
I made a list of cool features proposed by the community as well as some I've thought of for the game. I made it simply because it makes the jobs of admins easier by looking through a quick list of ideas in one thread rather than trying to read and find some scattered all over the forum. This way ideas won't go missing or never be looked at. If at all possible, add some of these ideas to the wishlist. I'll list every idea by number, with their respective links if they have one, and the name of the person who came up with the idea. If anyone wishes their ideas posted in this thread simply say so in a comment or by pm, I'll revise it and add it if it would do well for the game. Or again, simply discuss your ideas and others will point out what works and what doesn't and so on. Anyways, the ideas will consist of "cool features" to make the game more fun, interesting and motivating to play. These aren't strategy boosts or nerfs, or anything referring to the coalition system, but simply as the title states, customization. (personalization, features etc.) Or things that really need to be added. First have the battle menus simulate the battles WHILE you continue your next turn either on the top or side screen. And as the title for the idea states, have sound effects for each unit. This would be an incredibly cool feature engaging players more to the game emotionally. Games that stir emotions are always fun to play. http://atwar-game.com/forum/topic.php?topic_id=4414 Currently no option to do so. Only alliance or war. However the war one is useless because on turn 2 everybody is automatically at war. By Nero in: http://atwar-game.com/forum/topic.php?topic_id=10118 Additionally, I think a cool feature would be that when turn 2 starts, a message in red pops up that says "War is now upon you." or something of that sort to engage players emotionally. (similar message to: "select your home country" except of course one that states that you're no longer at peace with everyone) These can be for premiums-only or which ever way the admins want to go about it. Basically, you can change unit names, pictures and description. And add a description of yourself on your profile http://atwar-game.com/forum/topic.php?topic_id=4247 no thread needed. It makes the map ugly and it's annoying to have to dodge all the units. Here's roncho's thread although there have been many others: http://atwar-game.com/forum/topic.php?topic_id=9403 Only have neutral countries gain 1 unit every reinforcement week instead of at random. Having it at random can cause unbalancement. This can give a disadvantage to a player's expansion and can even affect the turn out of a game. Make it a uniform thing that the neutral cities only reinforce at reinforcement week; this way players will know when. http://atwar-game.com/forum/topic.php?topic_id=6764 By Desu in: http://atwar-game.com/forum/topic.php?topic_id=5862
---- Don't trust the manipulative rabbit.
تحميل...
تحميل...
|
|
08.10.2013 - 12:18
تحميل...
تحميل...
|
|
14.10.2013 - 11:22
Open casual CWs!!!!!!!!!! There is a room for it that is utterly useless. It's become a romper room for low rank players.
---- I'm Mike & I like stuff.
تحميل...
تحميل...
|
|
14.10.2013 - 17:50
A default game option that doesn't allow anything to be changed. Or rather an option to allow changes that has to be ticked and is not on by default.
تحميل...
تحميل...
|
|
17.10.2013 - 05:58
best idea ever.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
تحميل...
تحميل...
|
|
20.10.2013 - 08:46
Please include this tabbed chat system please : http://atwar-game.com/forum/topic.php?topic_id=9722&board_page=4 Simple effective and will make the game experience better even though it won't affect the game in anyway.
----
تحميل...
تحميل...
|
|
24.10.2013 - 13:30
These are some really good ideas, I would love to see them implemented.
تحميل...
تحميل...
|
|
تحميل...
تحميل...
|
|
تحميل...
تحميل...
|
|
07.11.2013 - 07:52
"Ability to set whether this unit is for everywhere or just this area." http://atwar-game.com/forum/topic.php?topic_id=10427 History forum (Original topic was deleted so this one has less support.) http://atwar-game.com/forum/topic.php?topic_id=10358
---- The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
تحميل...
تحميل...
|
|
17.01.2014 - 13:39
تحميل...
تحميل...
|
|
24.01.2014 - 05:49
I dunno why the rated team games idea is treated insignificantly and in such an inferior way,it would RLY help wat we are witnessing today game wise.
---- Ik ben een STD fabriek.
تحميل...
تحميل...
|
|
تحميل...
تحميل...
|
|
05.02.2014 - 04:50
When in a game (for example 1v1), you both get capped same turn, make it a draw instead of a loss.
---- ..... sushi
تحميل...
تحميل...
|
|
08.02.2014 - 06:25
Also where is my Unit Finder idea? all these shitty ideas and mine isn't here? like omg
تحميل...
تحميل...
|
|
08.02.2014 - 12:55
A thing that seriously has to be introduced is better symbols for things. Units should be much easier seperable from cities; like for example they could be squares instead of circles. Plus there should be a bigger variety of symbols. Bomber and normal transport planes shouldn't have the same symbol. A rather aesthetical thing furthermore is that there should be own symbols for game types of different epoches; a cavalry should be represented by a horse sign, not by a tank.
تحميل...
تحميل...
|
|
11.02.2014 - 19:58
All 3 ideas have gotten a good amount of support. Raising cities would be an interesting optional feature. Leavers have been complained about so much in the general discussion forum and these (many) ideas would be a good way to address the problem! Casual game creation is quirky and problematic because most players join during turn 1 while the host has the advantage of being able to build units on turn 0. This needs fixing!
تحميل...
تحميل...
|
هل أنت متأكد؟