09.01.2014 - 11:41
Hi everyone, I've been getting rather frustrated lately with AtWar because people are attacking me with seemingly invincible transport. They're not escorting their naval/air transport with other units, it's simply impossible to attack them. When I attack naval transport with destroyers, enough to kill them, my destroyers don't attack, they simply move to where the unit was, or if they're unloading, my destroyers move towards the unloading site, kill the transport but not the units inside. The same happens with air transport vs bombers. I was wondering if anyone could tell me a solution for this because right now it's simply ruining the game for me. Whenever I try the same tactic, my transport get shot down 100% of the time and I have to escort them. Thanks in advance for your help.
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09.01.2014 - 12:03
It's turnblock, commonly abbreviated to tb, where one attacks the enemy's units before they move and thus prevent them from moving. The entire mechanics are complicated, but if you move firrst you have a higher chance turnblock or prevent your own units being turnblocked. However the maximum chance to turnblock can only ever be 50%, so it's really down to bad luck, although if you're trying to turnblock someone else's units, do it with your first move.
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10.01.2014 - 08:31
I'm not sure if the rule still applies, but I remember a few players complaining about the units inside the transports counting to calculate the turnblock chance, which I find very unfair. I don't know if the rule still applies, but always prioritize attacking transports and air transports and you will have more success.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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10.01.2014 - 11:21
No one will change the tb system because all the proposals to change it so far result in Pd becoming weaker. And if it detracts from the power of PD, the community will never allow it.
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10.01.2014 - 13:06
I re-emphasize the confused gentlemen's question: How?
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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10.01.2014 - 13:46
In the current tb system, if you have more units, you have higher chances of turnblocking or avoiding being turnblocked. PD can produce massive amounts of units where most other strategies can't, and therefore this makes turnblocking PD practically impossible. e.g. as SM Ukraine against PD turkey you would need 15 bombers to give a 50% chance of turnblocking 30 inf, something no good player would do. And PD with massive amounts of units can often ensure the maximum of 50% on more expensive units of which there are therefore less. Having more units gives you the advantage, and PD has the most units. Imp can theoretically produce more units given unlimited reinforcements, but this is impossible, and therefore their maximum number will not be much higher. Also, wasting units on a turnblock is generally a bad idea if imp, because it may not leave enough reinforcements to effectively defend, a problem not posed if one is PD. Imp is always about the battle to conserve enough reinforcements to last until the next reinforcement turn, with their very low attack inflicting minimal damage on an opposing stack. Turnblock is basically not part of the game, because there is no point attempting to turnblock PD because of the size of its stacks. Therefore no one bothers anymore. The old system as I understand it meant that large stacks could ever possibly be turnblocked, which would disadvantage PD considerably at that time, as compared to now.
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10.01.2014 - 16:50
PD being a defensive strategy does not need to TB to protect itself, it is just an additional advantage. But the fact that your change reduces PD's ability to tb means it will not be implemented.
I heard of a time where people could pick not PD in a 3v3 in western Europe and not cause everyone else to leave, because people actually used other things. But strategies were steadily boosted and nerfed until everything was nicely organised so nothing can match PD. And that won't change now.
Ya, I worded that a bit wrong.
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11.01.2014 - 04:46
TB does not add on or subtract power from anything, but the only thing it truly hurt was newcomers, because all the veterans knew about TB and how to counter it while the new players would become frustrated that their moves weren't going through. I admit, it is a different game now, but TB was really useful to strats with long range, such as SM, Blitz, and MoS, and was actually the bane to spam strats such as imp, pd.
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11.01.2014 - 06:56
My point precisely. With a different TB system strategies that just stack could be stopped, , but now stacking strategies are impossible to turnblock. This gives the advantage now to them. Competetivity is simply about stacking, with PD being the best stacker of all. The occational strategies not PD, imp or IF used in a 3v3 (such as SM ukraine or NC spain) have been converted to stacking, just more mobile stacking. But this is really off topic, and I think the question has been answered.
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14.01.2014 - 10:26
It seems like there's a strong PD lobby going on that I wasn't aware them. The [on topic] solution, if possible, would be to neutralize the effect that units inside transports and air transports cause to TB chances. The [off-topic] solution would be discussing boosts to other strategies status, not about a way of nerfing PD.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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14.01.2014 - 12:17
Do units in transports influence TBing? I thought they did not (see also http://fr.atwar-game.com/forum/topic.php?topic_id=8386)... Maybe we should do some more tests
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