02.01.2015 - 12:23 Turkey: Guide and collection. This is the 3rd part of our guides and collections on countries for 3 vs 3 gaming. We hope to bring the Ukraine collection next!!!!! This time, we wished to remake the Turkish guide due to the change from SL to HTML About turkey... The country features a very poor zone but with the highest reinforcements rate of the European continent. Turkey alone has a total of 39 reinforcements but only makes around 400 income. It's one of the most popular eastern picks with Ukraine. Features: Turkey's influence zone. - Highest reinforcements rate of the continent: 39 starting infantries + 39 potential reinforcements. - Close to Balkans and Caucasus. - Turkey's influence zone usually has an income around 1k per turn. - Usual enemy: Ukraine. - Along with Ukraine, Turkey is one of the strongest picks in the east. - Most common strategy: Imperialist. Turn 1 expansions: Here you will find some of the most basics expansion for Turkey in 3vs3. They are very basics and can be done with few upgrades. As you get more upgrades you might want to consider improving and varying your expansion. The image represents the upgrades require performing the expansion shown in the video. For example: - Naval: Transport Capacity. +5 capacity for Naval Transports. Cost: 700 SP. - Faster Ground Main Defense: +1 movement range for ground Main Defense units. Cost: 28,000 SP. - Air Transport Capacity I & II: +1 capacity for Air Transport units.Cost: 6,000 & 27,000 SP. [Premium] - Faster General I : +1 movement range for General. Cost: 3,000 SP. - General: Movement Range: Your General adds +1 movement range to all units in the stack. Cost: 26,100 SP. Imperialist. Basic expansion. Focused on Balkans. Balkans and Russia South Full Balkans. Balkans and Rome Balkans and Hungary Balkans and Belarus Balkans and Poland Perfect Defense. Focused on balkans Blitzkrieg. Rush expansion Database: Expansions. Click on the name for a YouTube video. 1. Imperialist Turkey: Rushing Rome with 50 units! by clovis1122 - General Guideline about Turkey: The three weeks. Under normal conditions, you are going to have a lot of reinforcements. It is suggested to rely on walls and wall-fucks, as well to spread your troops all around Ukraine. This will help you to hide your real troop count, a very big advantage on its own. The first three weeks are vital for Turkey. The most usual scene is described next: First Week: Turn 1 - Turn 4. It all depends on the expansion. To avoid the next week spam, Ukraine will try to damage you in turn 3 and 4. This turns are meant to slowroll, unless you plan to rush Kiev. If you hold successfully all your territories, then you are going to have a nice advantage on the next week, it will enable you to overproduce your opponent. If not, then the faith of the game will depend on how much and which countries Ukraine took from you. Do not forget to leave your units close enough to some transport unit which can take them to your cities, in case Ukraine tries to take possible reinforcements from you or even your capital. Second week: Turn 5 - Turn 8. This is the golden week for you: if you expanded enough, you are going to have a very high troop number. Rushes against Kiev are meant to be on turn 7 (surprise factor) or turn 8 (before reinforcements week). You should also consider taking any key country from him, such as southern Russia, Poland and/or Belarus, to weaken Ukraine for the next round. Send north all the troops that you can, always relying on walls to defend as many of your own cities that you can or to hold the enemy's army in a city. If you do not feel comfortable with the idea of rushing Kiev, just keep slowrolling. Wait for Ukraine's mistakes, stack cities prone to an enemy attack to kill enemy units when he attacks. Anyway, it's always important to capture as many cities as you can to steal his reinforcements and, most importantly, his income. Third week: Turn 9 + . If you successfully managed to take Poland, Belarus, Russia South or any other important Ukrainian country, then you are doing fine. If not, then you should try to do it ASAP. Around this turn Ukrainian economy is strong enough to overcome Turkey's spamming capabilities. The longer the game continues without changes, the more advantage Ukraine will get. General Tips : - ALWAYS WALL your countries. Unexpected walls in the sea or between Odessa - Kiev can guarantee you extra protection. - START PRESSURING Ukraine from the beginning: Climb up to Liviv and from there pressure Poland, Belarus and Baltic. Try to avoid letting him concentrate all his units in one single city, divide his army. - TAKE all the undefended cities, does not matter how important they are. - BREAK ALL the Ukrainian walls you can, and also be sure to keep them wall fucked. - USE UP all your reinforcements before reinforcements week. Does not matter what you buy, even militias will help you increase your troop number. - CAPTURE ALL the neutral countries around you before the reinforcements week. This way, you will have more reinforcements to spend. -ONLY BUY TANKS under three circumstances: 1) You need extra attack on a city, but you have few reinforcements. 2) You are getting funded. 3) You are trying to be as efficient as possible when taking a country by using the essential number of reinforcements. - AIR DROP when possible if you see the chance of taking an important country. - HELP YOUR ALLIES when you can. Depending of the situation you will be able to take German's expansion around Balkans or get Italy from the enemy. Sometimes Italy will even be an enemy's home-country, and you will be able to attack him directly. This won't help you against Ukraine, but will help your allies. They can be resumed like this: - Always wall your countries/cities. - Start pressuring Ukraine from the beginning. - Take all the undefended cities. - Break all Ukraine's walls. - Use all your reinforcements before the reinforcements' week. - Capture all the neutral cities around you before the reinforcements' week. - Use tanks when possible. - Air Drop when you see the chance. - Help your allies by attacking close opponents. Tactics seen in game, can be used as ideas: 1.Steal Moscow or Russia Northwest in turn 2. The idea consist in building an Air Transport and late-move on those countries on turn 2. For max efficiency, you can drop from 5 infantry to 5 tanks or a mix of those units. 2.Sea Wall from Varna to Samsun. This is one of the most unpredictable walls and can guarantee you extra protection. 3.Turn Blocks + Wall a country. since you have lots of units, you can send 1 unit to a target, and wall it. For example if Ukraine takes Hungary in turn 1, you can send 1 unit for TB, and wall it next. 4. Rush: to make them less noticeable, you should spread your troops very well. Breaking Moscow wall one turn before the rush is another useful tactic. It work best when your enemy can see that you actually have range to reach Moscow (for example if you have 15 infantries on Dnepropetrovsk [Ukrainian city] or Voronezh [Russia Central city] ). 5.Take the "small" Balkans zone between turn 2 and 3. 6.Wall your countries in Balkans as 1st priority, at turn 2. This is the turn in which the turn blocks effects are minimal. If you never have time for wall your countries, this can help you a lot at the cost of prioritization.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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03.01.2015 - 08:29
I guess the collection is more focused on 3 vs 3 expansions.... but yeah, now that i come to think about it, it wouldn't be a bad idea...
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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03.01.2015 - 22:11
I believe these are to only be used as a guide line for those interested in getting into competitive and don't have a clan or something to help them learn some expansions meaning there are other expansions that you might find better you can use instead but these are just helpful to get started also maybe add 1 for a 1v1 scenario? for example 1v1 vs UK or something
---- The best players are those who think outside the box and aren't afraid to try something new
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05.01.2015 - 06:35
Is something like the Rome + Balkan expansion that I just added what you asked for? Well, that's just a basic one... there's plenty of different options, even using a AT to get to Hungary or even to try reach Austria.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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20.03.2015 - 12:44
If i have one advice for turk players. It would be to try save the most units possible on turn 1. That's why would be good to have the number of units left on these expansion ! I usually make the choice of getting less countries but saving maximum infs as possible ! I usually get between 95 and 100 units turn 2 counting that i don't take all balkans first turn so not so many militias.
---- Only the Braves
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27.10.2015 - 08:12
I tried smth of my imagination inspired by other expansions.Not much difference but its good i think.Though you will need money support by your teammates. Perfect Defence 10k Requires:General Faster infantry Cheaper infantry Max air transport upgrades Hope you like it.
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27.10.2015 - 10:54
How much money left over
---- Hi
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27.10.2015 - 11:27
30 . Thats why you need support.If you get all battles you will have next turn around 400.I played vs enigma,the only problem is money.
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27.10.2015 - 11:46
Agree. I need to hunt down this comedian so we can start doing this
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27.10.2015 - 15:31
I like the idea, but general to rs seems like a poor choice. also why wall the rs city, odds are 4 or 5 will win it and very few ukraines stack it Otherwise seems good, just watch out for tbs
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28.10.2015 - 17:27
No credits to me? Really? Most of expansions here is mine You can find videos I uploaded 2 and half years ago. (To be more specific 1st turn belarus taking, poland taking, hungary taking, hungary and one of poland and belarus taking)
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28.10.2015 - 18:14
Credits to you! Sincerely, Waffel
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29.10.2015 - 08:25
General =range
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29.10.2015 - 09:26
So? taking it without it still seems better
---- [pr] Commando Eagle: duel? [pr] Commando Eagle: i have to regain back the lost elos and gain extra as punishment for rush
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01.11.2015 - 09:53
its not needed
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13.11.2015 - 18:22
I find that master of stealth works great, this allows you to keep your defense forces back from a middle east rush and sneak units into France and up into Russia/ Ukraine, not as fast but I find it works great in countering enemies who abandon cities. I don't even have the range boosts for my stealth. By turn 2, I have all the Balkans, by three, subs can reach Italy and Germany. If there is no Russia or Ukraine, this works ten time better.
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15.11.2015 - 12:04
That works in 50k yes, but these expansions are designed for 10k starting funds
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02.12.2015 - 09:20
You already know my facebook account... no excuse for you
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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03.12.2015 - 17:28
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04.12.2015 - 02:05
nice hate
---- Fears are strong
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04.12.2015 - 05:08
I recomend to solve this issue the old fashion way; D-D-Duuuel!
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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08.01.2016 - 19:44
Okay the ball is now in your court
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17.02.2016 - 08:37
Updated... happy?
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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هل أنت متأكد؟