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نشرت بواسطة Cthulhu, 09.07.2015 - 22:23
Inspired by all the revolutions and rebellions that occur within the nations: The French revolution, American Revolution, the Russian revolution, The american civil war. They were primary regular citizen with little training. Hence the militia boost. They were also pretty good at maneuvering in their own homeland, hence to boost to sea transport and movement

Primary Boost:
Militia +1 attack, +4 Mov +10 Cost (I think it will be more competitive in the competitive scene if we remove the +10 Cost)
Sea Transport +1mov -100 Cost
+1 attack on INF (Laochra made a good point, and having this would make the strategy very strong on inception)

Nerfs:
+50 Cost to all Air
+20 Cost to tanks
-1 attack to Inf



16.07.2015 - 02:44
Soldier001
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Verry good strat, much classy we need this !
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16.07.2015 - 02:57
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16.07.2015 - 04:36
كتب بواسطة Cthulhu, 12.07.2015 at 11:47

كتب بواسطة The Tactician, 12.07.2015 at 05:43

How about a heli boost? Make it the in-between of gw and ds. Thinking of it, rebels wouldn't use expensive jets (AT's) or military bombers for air assault/transportation. The best they can use is helicopters. How about a -100 cost, +1 attack to helis?


I really like this idea, if more people support it, i will add it

5 upvotes, how about you propose this idea now
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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17.07.2015 - 10:21
كتب بواسطة Cthulhu, 16.07.2015 at 01:53

Some suggestions for other name I recieved: Rebel Uprising or coup d'é·tat


Coup d'état means another another force inside the government removes the ruling regime. From wikipedia: [Coup d'état] is the sudden and forced seizure of a state, usually instigated by a small group of the existing government establishment to depose the established regime and replace it with a new ruling body.

So, coup != popular uprising
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كتب بواسطة Mahdi, 23.11.2013 at 20:30

I don't consider the phrase "massive fag" to be an insult. Mods did.
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18.07.2015 - 04:45
كتب بواسطة The Tactician, 16.07.2015 at 04:36

كتب بواسطة Cthulhu, 12.07.2015 at 11:47

كتب بواسطة The Tactician, 12.07.2015 at 05:43

How about a heli boost? Make it the in-between of gw and ds. Thinking of it, rebels wouldn't use expensive jets (AT's) or military bombers for air assault/transportation. The best they can use is helicopters. How about a -100 cost, +1 attack to helis?


I really like this idea, if more people support it, i will add it

5 upvotes, how about you propose this idea now


And Helis can carry 1 or 2 mili pls

also... Coup d'tat is a wicked name!
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19.07.2015 - 04:13
Considering how you will be using this to invade others(not yourself) maybe we should call it Manifest Destiny.
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26.08.2015 - 16:25
I like the concept, its too weak though in its current form. needs an offensive boost, unless you leave infantry attack intact(which i think you should). and +1 def to militia maybe. I feel like aw needs a new offensive default unit, even some of the rares like artillary or something becoming permanant. we have tank marine and heli strats. But anyway yea, something like this should be added.
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26.08.2015 - 17:03
كتب بواسطة Permamuted, 26.08.2015 at 16:25

I like the concept, its too weak though in its current form. needs an offensive boost, unless you leave infantry attack intact(which i think you should). and +1 def to militia maybe. I feel like aw needs a new offensive default unit, even some of the rares like artillary or something becoming permanant. we have tank marine and heli strats. But anyway yea, something like this should be added.


I really like the idea of having the infantry in tact, but I am worried it will be to overpowered. We could start with infantry in tact
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27.08.2015 - 03:48
كتب بواسطة The Tactician, 12.07.2015 at 05:43

How about a heli boost? Make it the in-between of gw and ds. Thinking of it, rebels wouldn't use expensive jets (AT's) or military bombers for air assault/transportation. The best they can use is helicopters. How about a -100 cost, +1 attack to helis?

bump for offensive boost
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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27.08.2015 - 15:05
I still think the theme of the strategy is too close to Guerrilla Warfare. On top of that, Rebels don't go around conquering stuff, they overthrow their own government and try to make it better for their countrymen. However, this does look a lot like how the Soviet Union approached wars - throw enough conscripted troops into it until you win sort of thing. Burn your shit up if the enemy is winning.

Merging with the soviet theme, we could add a unique, scorched earth like, twist: Whenever an enemy captures a city from a player using this strategy, that enemy has only 25% reinforcement available in the first turn after the capture, 50% in the second turn, 75% in the third and 100% in the fourth. This way, the enemy would lose units trying to capture it, only to not be able to get enough reinforcements to maintain it.
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كتب بواسطة Mahdi, 23.11.2013 at 20:30

I don't consider the phrase "massive fag" to be an insult. Mods did.
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01.09.2015 - 08:59
Stryko
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Bump, cthulhu do not give up
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03.09.2015 - 06:57
I really feel this strat needs an offensive unit, right now it would be decent on say africa, maybe not bad as turk. But it would be useless on a world setting or anywhere else. It wouldnt be competitive. We have enough tank strats. Marines would make it too much like gw. That leaves bombers and helis. We could go down the route of +1 attack + 1 def to militia and +1 attack to infantry with infantry becoming the strats primary offensive unit.

Theres also the possibility of helicopters like tact suggested. I dont think they should become as powerful as ds, but maybe 7 attack 140 cost. im a little wary of cheaper because you could snowball some serious offensive power with this strat. 4 attack miltiia with inf and helis. What do people think?
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03.09.2015 - 07:07
كتب بواسطة Permamuted, 03.09.2015 at 06:57

I really feel this strat needs an offensive unit, right now it would be decent on say africa, maybe not bad as turk. But it would be useless on a world setting or anywhere else. It wouldnt be competitive. We have enough tank strats. Marines would make it too much like gw. That leaves bombers and helis. We could go down the route of +1 attack + 1 def to militia and +1 attack to infantry with infantry becoming the strats primary offensive unit.

Theres also the possibility of helicopters like tact suggested. I dont think they should become as powerful as ds, but maybe 7 attack 140 cost. im a little wary of cheaper because you could snowball some serious offensive power with this strat. 4 attack miltiia with inf and helis. What do people think?

STOP REPEATING YOURSELF!
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كتب بواسطة Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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12.12.2015 - 23:50
Bump please implement.
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13.12.2015 - 13:21
Isnt 5 att inf 4 att mil with 6 range and120 cost trans ridiculously overpowered? Seriously it would be the ultimate europe strat. Who would use imperialist pd or nc after this
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Another 6 a.m. start to the day just like all the rest
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13.12.2015 - 14:54
 Htin
How will you implement a plus one on infantry?
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Hi
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13.12.2015 - 15:19
This doesn't seem to have any real nerfs. At least make inf cost more.
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13.12.2015 - 17:11
Anti-Maidan
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The strategy all the rebels you mentioned used was called guerrilla warfare. Do I have Alzheimer's, or have I heard that somewhere else before?
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13.12.2015 - 22:54
كتب بواسطة Guest, 13.12.2015 at 17:11

The strategy all the rebels you mentioned used was called guerrilla warfare. Do I have Alzheimer's, or have I heard that somewhere else before?

In Guerilla Warfare, militia don't have much of a buff. I think changes to GW might be necessary if they're going to add this strategy in. This strategy will replace GW in those militia deathstacks. But other than that, rebels (especially in modern times) are often guerrillas, and therefore yeah, this idea sounds like what GW represents (and as others have pointed out). Be glad to know that you do not have Alzheimer's my man!
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On another note, I don't think they should have cheaper, higher capacity transports because these are supposed to be, as Pulse pointed out, rebels, not world conquerors.
Something also tells me this strategy might not be balanced enough,but I'll need to chew on that thought longer.
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14.12.2015 - 17:04
 Acquiesce (مراقب)
Good concept but seems kind of OP
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14.12.2015 - 17:52
كتب بواسطة Acquiesce, 14.12.2015 at 17:04

Good concept but seems kind of OP

don't nerf it like hw. and it doesn't seem op
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14.12.2015 - 23:30
I think

+1 attack for inf (-10 cost) +1 range
+1 attack and defense for militia +2 range

Nerf every other unit

There should be a strategy where inf are the primary offensive unit

Edit: and having stronger militia means when they spawn you'll have an OP advantage mid game... similar to GW and DS
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15.12.2015 - 15:13
The air nerf cost should be good at limiting land expansion. In addition, the fact that militia have weak defense should counter act it as it being the primary unit of the strat. To sum up, I believe we should test drive this strat as listed above, and correct aftwards. We don't want to make another strat that to boring/bad to play
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15.12.2015 - 17:03
Too much talk more action plz....this isnt rocket science its simple math.....more upgrades more strats more everything
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Humans are only a suicidal sub species of Chimps running a muck on this planet.
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15.12.2015 - 17:32
كتب بواسطة Cthulhu, 15.12.2015 at 15:13

The air nerf cost should be good at limiting land expansion. In addition, the fact that militia have weak defense should counter act it as it being the primary unit of the strat. To sum up, I believe we should test drive this strat as listed above, and correct aftwards. We don't want to make another strat that to boring/bad to play


the cost nerfs nothing, bombers are expensive as they are and arent used much, in favour of efficiently using land range. ATs nerf is irrelevant considering the percent change in cost. The mil dont have weak defence they have pretty decent defence considering they cost 30 and are gotten free from captured cities. Not being a single unit strat doesnt make a strat not op.
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17.12.2015 - 12:26
This is a mix between PD and GW.
Except this is more over powered.
If you compare this strategies militia to PD/GW, the only difference is you're adding range. but only have +1 attack instead of +2 like GW.

If you compare the price of Sea/air trans. This is way more worth it, so we would completely throw out GW to begin with because this by far beats it.

You're trying to add range+attack+cost reduction.

This is Blitz + GW + IMP + PD

This strategy would be way too over powered. You would need to nerf Infantry tanks and bombers drastically because you are making Militia your main attack.

This is even more OP because you would be able to spam Militia for the cost of 30 with the SAME range as a PD infantry and the SAME cost of PD militia, do the math. It wouldn't work.

It would make 3v3's way different. Turkey in a 3v3 would be the automatic winner, you have 70+ militia + 30 infantry by turn 3, all you would have to do is rush. This is basically 100 PD infantry. Which is way too overpowered. And plus you will nerf the sea trans and even give it a range boost. NO way this would work.
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17.12.2015 - 13:11
كتب بواسطة PleaseMe, 17.12.2015 at 12:26

but only have +1 attack instead of +2 like GW.


Looks like you need this.

http://atwar-game.com/home/units.php
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17.12.2015 - 13:34
كتب بواسطة clovis1122, 17.12.2015 at 13:11

كتب بواسطة PleaseMe, 17.12.2015 at 12:26

but only have +1 attack instead of +2 like GW.


Looks like you need this.

http://atwar-game.com/home/units.php

oops. in my mind I saw it as +2 attack, but in reality i was looking at the -2 attack for infantry. good catch.
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20.02.2016 - 19:27
What do you guys think of the name Revolution? (Think napoleon's france)
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20.02.2016 - 19:50
كتب بواسطة Cthulhu, 20.02.2016 at 19:27

What do you guys think of the name Revolution? (Think napoleon's france)
Not bad, though generic.
I suggest Vicious Rebellion or Civics Rebellion.
What you think ?
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You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
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