10.02.2015 - 12:49
Most of the points on this schedule mean to adress the user interface and would make the organisation of your gameplay simply more effective. They shouldn't really influence the gameplay it self. It is ought to be a continuous list being carried on when I have more time or collected more ideas through commentary; in that regard it is desired to add ideas that fit the topic as well. 1. Rectangular symbols for units to seperate them from cities, as they are actually used in tactical maps in the military.One could also use the different corners of that rectangel to display the numbers of different unit types. So one can easily see on the map what kind of units are stacked at what location. 2. More specific symbols for different units would make it easier to prepare for decisions with classing differentiated. (For example bombers shouldn't have the same symbol as transport planes, same with ships. Furthermore in customised scenarios there should be the option to give units specific symbols, as for mounted ones horses, that would be rather an aesthetical thing though.) 3. An isochronical visibility of your allies' movements or planned movements. It's often frustrating to see that you and your ally attempted to take over certain cities or countries at the same and having your units moved the distance for no purpose or even being destroyed. This would represent a realistic joint coordination of intentions and make up for the problem that often there is not the time to agree on your movements via chat. 4. A faster access to private messages to certain players. It should be possible to select the privat chat with a player with one click somehow, not just when you already sent them a message and they are still listed in the chat log. 5. (proceeding)
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10.02.2015 - 16:19
3. i dont agree with this ...using chat is more realistic way of cordinating attacks with your allias ...besides, think Beertank already said it once it would lead to lag problems for people. 2. 1. i dont care
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10.02.2015 - 16:28
There is a current thread going, started by the Devs, requesting ideas and suggestions specifically for user interface. Might want to add your ideas there. http://atwar-game.com/news/news.php?news_id=138&page=&message_id= They are gathering this info for the change over from Silverlight to Html.
---- "The edge is never very far away, when you're hanging on by your fingernails." ©
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